Level 3 Sprüche
Hier mal eine Sammlung von Level 3 Sprüchen die im Prinzip JEDER Magier casten kann, wenn er etwas besser ist und durch 5 teilen kann (also als Castingtotal ne 15 schafft) kann er dabei noch nedmal botchen. Auch könnte man mal eine Jahreszeit aufwenden um so 10-20 von diesen Sprüchen auf einmal zu lernen, nur so als Tip.
Quelle: http://www.atlas-games.com/forum/viewtopic.php?sid=7363e2d955b68ac26d10a815b86df9f8&p=996#996
Creo Animal
There are no spells worth casting from the creo animal guidelines at level three (unless you happen to be a Bjornaer in your animal form and want to give yourself a +1 on recovery rolls for a day).
Intellego Animal
!!Far Side of the Cow. InAn Level 3 R: Voice, D: Momentary, T: Individual
You get a momentary glimpse of any side of the target animal.
This could be used to see if a sleeping ball of fur has big teeth and claws or not or to determine what it was that just brushed up against you in the dark. If the spell fails the caster might well suspect an animal with might, an illusion, or a transformed human.
Muto Animal
!!Disguised Pony. MuAn Level 3 R: Touch, D: Concentration, T: Individual
You change the coloring on an animal (of size +1 or smaller) that you touch as you cast the spell.
!!Flash of the Crimson Chicken. MuAn Level 3 R: Voice, D: Momentary, T: Individual
You momentarily change the coloring on an animal at voice range.
Perdo Animal
!!Bits of Beasts that Betray PeAn Level 3 R: Voice, D: Mom, T: Individual
You damage an object made of animal products. Break a strap holding a saddle, or damage the fletching on an arrow.
Rego Animal
!!Postmortem Animal Frolicking. ReAn Level 3 R: Voice, D: Momentary, T: Individual
You give a momentary movement to an item made of animal products.
A serving of goose might be inadvertently spilled onto a noble’s lap. A quill might scribe a incorrect letter (with repeated castings a word could be written). Hot grease might spill to the floor, or to the cook.
!!Obedient Bullwhip. ReAn Level 3 R: Touch, D: Concentration, T: Individual You control the motion of an object made of animal products that you touch. A bullwhip you hold may entangle an opponent. A similar spell would allow the caster to ride upon the back of a dead horse.
Creo Aquam
!!Chaotic bottle. CrAq Level 3 R: Voice, D: Momentary, T: Individual A container is momentarily filled with a liquid. This could cause trays to flip or already full vessels to overflow
!!Moist grasp of pain. CrAq Level 3 R: Touch, D: Momentary, T: Individual Your hand is covered for a moment with a caustic liquid that does +2 damage to you and whatever you are touching.
!!Club of the Icy Eye Blink. CrAq Level 3 R: touch, D: Momentary, T: Individual A club of ice appears in the casters hands for long enough to allow the caster one good (or pathetic) swing.
Intellego Aquam
!!Inappropriately Tardy Wisdom of Socrates. InAq Level 3 R: Personal, D: Momentary, T: Individual You sense all properties of a liquid that you are drinking
!!To Please Both Child and Spouse. InAq Level 3 R: Voice, D: Momentary, T: Individual You sense the location of the nearest quantity of water (or another liquid) within voice range Get your kid a glass of water without turning on the lights
Muto Aquam
!!Spit of the Cobra. MuAq Level 3 R: Personal, D: Momentary, T: Part The caster’s spit becomes a toxic poison doing +2 damage to both the caster and whatever the caster spits upon (aimed).
!!Burning sweat. InAq Level 3 R: Voice, D: Momentary, T: Individual The sweat on the target is momentarily transformed into a vile acid that does +1 damage to the target
Perdo Aquam
There are no spells of level three that can be derived from the existing guidelines (you need level 4 to even dry the sweat off of yourself).
Rego Aquam
!!Convenient leap of the icicle. ReAq Level 3 R: Voice, D: Momentary, T: Individual You force a melting icicle to fall to the ground.
!!Tears of the Crocodile. ReAq Level 3 R: Personal, D: Momentary, T: Part The caster forces all of the liquid in his or her eyes to form into tears. This dries out the caster’s eyes making them uncomfortable and red.
Creo Auram
!!Enough Air for Revenge. CrAu Level 3 R: Touch, D: diameter, T: individual Create a fresh breeze on the caster
Many magi have found this spell to be of use when they have been attacked by some magic that surrounds them but does not penetrate their parma, such as a spell that changes all of the air in a room to poison or a spell that dumps a great deal of rock upon the magus.
Intellego Auram
!!Nose of the Miner’s Canary. InAu Level 3 R: Touch, D: Concentration, T: individual The caster can determine any one property of air that they are touching (is it safe?, is it intoxicating?, etc.
This spell is often useful when using a long talisman to check the air in spaces that the caster has yet to enter
Muto Auram
!!Wind that Etches. MuAu Level 3 R: voice, D: momentary, T: individual Momentarily changes a breeze into an abrasive medium similar to that which is created by talons of the winds. This wind will do +1 damage to those within it.
Perdo Auram
There are no spells of level three that can be derived from the existing guidelines
Rego Auram
!!Control of the Rabbit Hater. ReAu Level 3 R: touch, D: momentary, T: individual Momentarily changes the direction of a breeze that is blowing upon the caster.
Creo Corpus
!!Healthy glow of the new apprentice. CrCo Level 3 R: Personal, D: Sun, T: individual You receive a +1 to all recovery rolls for the duration of the spell.
A magus (or apprentice) could cast this spell on themselves repeatedly if they were in such dire straits that they could cast no better spell
Intellego Corpus
There are no spells of level three that can be derived from the existing guidelines
Muto Corpus
!!Glance of the cat. MuCo Level 3 R: Personal, D: diameter, T: individual As eyes of the cat adjusted to range personal and duration diameter.
Obviously a duration concentration version would be superior is some circumstances, and “perked ear of the fox” or “sniff of the hound“ would be no more difficult.
!!Eyeblink of the Cat MuCo Level 3 R: touch, D:momentary, T: individual As eyes of the cat adjusted to duration momentary.
!!Breath of Another’s Body MuCo Level 3 R: Personal, D: Momentary, T: individual The caster assumes a completely different appearance for the duration of a normal breath. Casting requisites apply to adjust the fit of clothing. The caster can not change their size.
!!100 Steps as a Changed Man MuCo Level 3 R: Personal, D: Concentration, T: individual The caster assumes subtly different appearance for the duration of the spell. For most magi the gift prevents them from escaping attention by the use of this spell alone.
Perdo Corpus
!!Evidence to Damn a Sibling PeCo Level 3 R: Personal, D: momentary, T: individual The caster’s body is damaged in some minor non-debilitating way such as getting a black eye or being covered with boils.
Rego Corpus
!!Touch of the Oaf ReCo Level 3 R: Touch, D: momentary, T: individual The target momentarly looses control of a body part selected at the spells creation. This could lead to farting belching a momentary loss of bladder control, drooling or many similar results. Note that it need not lead to this result depending upon the state of the target’s body (perhaps they have an empty bladder or are blissfully vapor free). A similar spell could make a target drop an item that they hold in one of their hands.
Creo Herbam
!!Poor Musician’s Wage. CrHe 3 R: Touch, D: Concentration, T: Individual You create an apple or rutebega with average to exceptional aerodynamic characteristics.
!!Leaping Lillys. CrHe 3 R: Voice, D: Momentary, T: Individual You create a plant or plant product of up to one pace in diameter which lasts but a handful of seconds. A perception + finesse roll is required to place the plant with precision.
Shower a pretty girl with flower petals, drop a tree stump on someone, cause a small already rocking boat to tip because of an unexpected weight, throw a bramble in front of a charging horse.
Intellego Herbam
!!Gardener’s Insight. InHe 3 R: Personal, D: Concentration, T: Touch By touching a plant the caster learns what effects any actions that he or she will take in regards to the plant’s care will have on the plant.
Muto Herbam
There are no spells of level three that can be derived from the existing guidelines.
Perdo Herbam
!!Finger of Autumn. PeHe 3 R:Touch, D: Momentary, T: Individual The caster’s touch causes the leaves to fall off of a plant with a size no greater than 1 pace in diameter.
Whoever can come up with a situation where this spell is useful will earn some of my respect.
Rego Herbam
There are no spells of level three that can be derived from the existing guidelines.
Creo Ignem
Moonbeam is already in the fifth edition book
!!Touch of July Sunlight. CrIg 3 R:Touch, D: Momentary, T: Individual The object that the caster touches is heated to be warm to the touch. This heat dissipates as normal. The object touched can be no larger than a standard individual.
Heat food, heat a metal tool on a frigid day, warm up a shivering grog.
!!Touch of “The Self Lighting Candle”. CrIg 3 R:Touch, D: Momentary, T: Individual Caster ignites a candle wick or some other extremely flammable material with a touch of his or her finger.
!!Incandescent Magus. CrIg 3 R:Personal, D: Concentration, T: Individual
The caster glows with the light of a candle for the duration of the spell.
Intellego Ignem
!!Echo of the Hidden Flame. InIg 3 R:Voice, D: Momentary, T: Individual
The caster locates a fire within the range of his or her voice.
!!Tales of the Flame. InIg 3 R:Voice, D: Momentary, T: Individual
The caster learns any one transient property of the target fire such as what it is burning.
Muto Ignem
!!Fire dry or wet. MuIg 3 R:Touch, D: Concentration, T: Individual The caster changes how much smoke the target fire produces from as little as if the fire were burning the driest hardwood to as much as if the fire were consuming wet pine needles. Only a fire of 1 pace in diameter or smaller can me affected by this spell.
A similar spell could adjust the fire’s heat, the smell of the smoke or the size of the flames. This spell could also be cast at range voice and duration momentary
!!Flash of a different fire. MuIg 3 R:Touch, D: Momentary, T: Individual The caster changes the quantity and quality of smoke, heat, and flames and the target fire produces in addition to any other qualities of the fire for the time it takes smoke to rise from the lowest coal to the highest flame. The fire can only assume parameters that a natural for a fire of its size to have. Only a fire of 1 pace in diameter or smaller can be affected by this spell.
Perdo Ignem
!! Cloak of Shadows. PeIg 3 R:Personal, D: Diameter, T: Individual
The caster is enveloped in shadows making it somewhat more difficult to clearly distinguish details of the caster by sight.
Rego Ignem
There are no spells of level three that can be derived from the existing guidelines.
Creo Imagonem
!! Insubstantial Object. CrIm 3 R:Touch, D: Diameter, T: Individual Creates an image of that affects a single sense. The image can not be complex nor can it move or create complex sounds.
!! Vision in the sky. CrIm 3 R:Voice, D: Momentary, T: Individual Creates an image of that affects a single sense. The image can not be complex nor can it move or create complex sounds.
Intellego Imagonem
!! Eyes in the Back of the Head. InIm 3 R:Personal, D: Ring, T: Individual The caster can see out of another portion of their body instead of their eyes until they leave the ring that is designated during casting. A similar spell with duration concentration can be used to peak around corners and the like while only exposing the tip of one’s talisman.
!! A Day Saved for the Future. InIm 3 R:Personal, D: Sun, T: Individual The caster’s memories during the duration of the spell are complete in every detail that the caster’s senses perceive even if the caster does not notice each detail (and they almost certainly won’t). Memories created by this spell will fade at a normal rate. Use of this spell with a Creo Mentem spell similar to “By His Works” or “The good Witness” (both from HoH True lineages p. 73) will allow the caster to make further observations regarding what he experienced during the duration of “A Day Saved for the Future” as if the caster were back in the time and place where the memories were created.
!! Rocket from the Sockets. InIm 3 R:Voice, D: Momentary, T: Individual The caster takes a single look from a point at a distance.
Muto Imagonem
!!Dangerous Bouquet. MuIm 3 R:Touch, D: Concentration, T: Individual The caster changes the visual sensation of a single object to be that of a different object. A long dagger could be made to appear as a bouquet of flowers. A similar spell could make a frog sound like a lute.
!!Disguise the Wizard’s Apearance. MuIm 3 R:Personal, D: Sun, T: Individual The caster changes their visual appearance to that of another person. This spell could be followed up by additional spells for every other sense until the caster is completely transformed.
Perdo Imagonem
!!Hound’s gift. PeIm 3 R:Touch, D: Momentary, T: Individual The caster momentarily destroys the ability of a single object to affect the sense of taste. This allows the caster to swallow nearly anything that he or she can gulp down in the short duration of the spell.
!!Missing Skin. PeIm 3 R:Personal, D: Diameter, T: Individual The caster can not be felt for the duration of this spell. Perhaps this could provide a bonus to an attempt to pick a pocket or make it difficult for a blind opponent to grapple the caster.
Rego Imagonem
!!Displacement of the Contemplative. ReIm 3 R:Personal, D: Concentration, T: Individual The caster appears to be one pace away from his or her actual location for the duration of this spell.
!!Hopping Beer Stein. ReIm 3 R:Personal, D: Concentration, T: Individual An object that the caster touches appears to teleport one pace away from its actual location for a fraction of a second and then return to its original resting place.
Creo Mentem
There are no spells of level three that can be derived from the existing guidelines.
Intellego Mentem
There are no spells of level three that can be derived from the existing guidelines.
Muto Mentem
!!A Better first Impression. MuMe 3 R: Eye, D: Concentration T: Individual Make a minor change to a person’s memory of an event such as what someone wore, or how a particular question was answered
Perdo Mentem
!!Bitter Choice of Restful Slumber. PeMe 3 R: Personal, D: Momentary T: Individual The caster removes a minor detail from their own memory.
Rego Mentem
!!Equanimity Restoration. ReMe 3 R: Personal, D: Momentary T: Individual The caster makes a momentary subtle change in his or her mental state. The caster’s new attitude will remain until situation change it. Repeated castings of this spell can help a magus remain completely calm under many circumstances in which they might otherwise become frantic.
Creo Terram
!!Convenient Placement of Soil. CrTe 3 R: Touch, D: Diameter T: Individual A pile of dirt sand, mud, or clay up to ten cubic paces in size is created by the caster. This could be used to hold a door shut, to break a floor by overloading it, to sink a boat in which the caster is standing or to create an earthen ramp.
!!Load of a Thousand Wheelbarrows. CrTe 3 R: Touch, D: Momentary T: Individual (+1 size) A pile of dirt and soil up to one-hundered cubic paces in size is created by the caster. This is a whole lot of dirt even if it only exists for a moment.
!!Gift of the Roc. CrTe 3 R: voice, D: Momentary T: Individual Ten cubic paces of mud are created at sight within the range of the spell. This could be used to dump a good deal of mud on a target with a successful perception + finesse roll.
Intellego Terram
!!Craftsman’s Eye. InTe 3 R: Touch, D: Momentary T: Individual The caster learns some fact about a manufactured solid object constructed of earth, stone, or metal this fact must be a fact that a skilled artisan could determine by merely looking at the artifact.
Muto Terram
!!Obedient mud. InTe 3 R: Touch, D: Concentration T: Individual The caster changes one aspect of the target dirt, clay or mud. A magus could make a mud bottomed puddle drain as if it were sitting atop porous sand or loosen/firm up the footing supplied by a distinct patch of ground that they touch, but more frequently Magi use the spell make individual stains of mud fall off of their robes as if they were dry sand.
Perdo Terram
!!Captured Footprint PeTe 3 R: Touch, D: Momentary T: Individual The caster weakens an individual quantity of dirt. If dirt walls can be separated into individual sized sections this spell may eventually bring them down after repeated castings. It can be used to make the dirt floor of a hovel more easily excavated or to allow for soft enough ground to pick up footprints easily.
Rego Terram
!!Practiced defense of the Outcast Child. ReTe 3 R: Touch, D: Momentary T: Individual The caster is warded against a particular mass of dirt, mud, or clay for a moment. This spell could be quick cast to prevent a thrown volume of mud from hitting the magus.
!!Uncalibrated Hourglass. ReTe 3 R: Touch, D: Concentration T: Individual The caster controls the movement of mud, sand, or dirt in a natural way. This could be used to slow or speed up an hourglass or ensure that an amount of soil poured onto the ground assume a specific configuration (providing that the configuration is not unnaturally precise).
Creo Vim
!!Oblivious Magus Slap. CrVi 3 R: Personal, D: Concentration T: Individual The caster momentarily taints him or her self with magic. This allows their physical body to be resisted by the parma of other magi. The spell can be used to allow magi to punch one another with all of their might and not risk hurting one another.
Intellego Vim
!!Detecting the Swallowed Rhnocerous. InVi 3 R: Personal, D: Momentary T: Individual The caster detects if any spells of sixth magnitude or higher level are active upon him or her.
!!Scent of Raw Vis. InVi 3 R: Personal, D: Momentary T: Scent The caster’s sense of smell cansmell vis for a single inhalation. Repeated castings can be used to locate vis.
!!Taste of Calamity. InVi 3 R: Personal, D: Diameter T: Taste The caster can taste if a spell of eighth magnitude or higher effects him or her for the duration of the spell. (a similar spell would detect spells of tenth magnitude for duration sun)
Muto Vim
I couldn’t come up with anything even remotely useful as a level 3 muto vim spell.
Perdo Vim
A strict reading of the guidelines would imply that a version of Demon’s Eternal oblivion that reduces a target demon’s might by 11 is a level three spell. My opinion is that such strict reading is not warranted.
Rego Vim
I couldn’t come up with anything even remotely useful as a level 3 muto vim spell. Aside from oddities caused by the weirdness of spells of less than level five getting bonus range /duration/targets for one level rather than five. This wasn’t proper for Demon’s eternal Oblivion and it isn’t right for maintain the demanding spell and its ilk either.

